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Scout Skills)
Scout skills can be divided into three main categories; powerful ranged abilities, melee abilities that confer powerful debuffs upon opponents, and skills that increase their overall stats, either passively or as cooldowns.
Scout Elite Skills inherit their themes from their secondary class but do not significantly change a Scout/XXXX's playstyle excepting perhaps the Scout / Warrior.
Scout general skills
| Icon
| Skill Name
| LvL
| Focus/ammunition consumption
| Cast Time
| Range
| Cooldown
| Skill Effect
|
| Bow Training
| 1
| N/A
| Passive
| N/A
| N/A
| Can equip bows and crossbows.
|
| Shot
| 1
| Requires 1 ammunition
| Instant
| 220
| N/A
| Fires one shot at the target causing ( 70%...182.5%...331% ) (+4.5% per upgrade) ranged weapon DPS.
|
| Vampire Arrows
| 4
| 20
| Instant
| 200
| 10.0 seconds
| Inflicts ( 23.5...131...272.9 ) (+4.3 per upgrade) points of damage and additionally draws 16.0 (+8.0 per upgrade) HP every 2 seconds for 10.0 seconds.
|
| Joint Blow
| 8
| 15
| Instant
| 50
| None
| Causes ( 16.4...98.9...207.8 ) (+3.3 per upgrade) points of physical damage and Slows the target by 40% for ( 4%...6.5%...9.8% ) (+0.1 seconds per upgrade) seconds.
|
| Blood Arrow
| 12
| None
| Instant
| Self
| None
| For 60 seconds, every 2 seconds your HP are reduced by ( 3%...5.5%...8.8% ) (+0.1% per upgrade) and the physical attack of your ranged weapons is increased by ( 10%...22.5%...39% ) (+0.5% per upgrade). (Right click the Buff icon to stop effect.)
|
| Throat Attack
| 16
| 15
| Instant
| 50
| 12.0 seconds
| Causes ( 16.4...98.9...207.8 ) (+3.3 per upgrade) physical damage and interrupts the target's spell casting. (If the target's used skill has no cooldown, all skills will enter a cooldown time of 3 seconds.)
|
| Wrist Attack
| 20
| 35
| Instant
| 50
| 30.0 seconds
| Damage dealt by the target is decreased by 30.0% for 5.0 seconds.
|
| Swiftness
| 24
| N/A
| Passive
| N/A
| N/A
| Dexterity increases by ( 10...35...68 ) (+1.0 per upgrade) points.
|
| Speed Shooting Mastery
| 28
| N/A
| Passive
| N/A
| N/A
| The speed of bows and crossbows is increased by ( 10%...22.5%...39% ) (+0.5% per upgrade).
|
Scout class-specific skills
| Icon
| Skill Name
| LvL
| Focus/ammunition consumption
| Cast Time
| Range
| Cooldown
| Skill Effect
|
| Arrow of Essence
| 1
| None
| Instant
| Self
| 300.0 seconds
| Enhances ranged weapon damage by 20.0% and raises attack speed by 15.0% for 15.0 seconds.
|
| Autoshot
| 1
| Requires 1 ammunition
| Instant
| 180
| 3 seconds
| Fires a shot at the target inflicting ranged weapon damage. (Afterwards Autoshot modus will be active.)
|
| Wind Arrows
| 2
| 15
| Instant
| 225
| None
| Quick shot at the target, causing ( 70%...175%...313.6% ) (+4.2% per upgrade) ranged weapon DPS.
|
| Ranged Weapon Mastery
| 6
| N/A
| Passive
| N/A
| N/A
| Bow and crossbow accuracy is increased by ( 3%...10.5%...20.4% ) (+0.3% per upgrade), and damage is increased by 3.0% (+0.3% per upgrade).
|
| Frost Arrow
| 10
| 20
| Instant
| Self
| None
| While the effect lasts, all Wind Arrow shots will have a chance to add a Frost effect. This buff lasts for 10 minutes.
|
| Mana Drain Shot
| 12
| 20
| Instant
| 180
| 10.0 seconds
| Within 10 seconds, target will lose ( 8...68...147.2 ) (+2.4 per upgrade) points of mana every second.
|
| Lasso
| 14
| 35
| 1 second
| 150
| None
| Throw a lasso, Rooting the enemy for ( 10...20...33.2 ) (+0.4 per upgrade) seconds. The effect will disappear if target is further attacked.
|
| Piercing Arrow
| 18
| Requires 2 ammunition
| Instant
| 220
| 8.0 seconds
| Fires one shot at target, and all enemies in a straight line behind the target will receive ( 65%...162.5%...291.2% ) (+3.9% per level) ranged weapon DPS plus ( 20...95...194 ) (+3.0 per upgrade) damage.
|
| Eagle Eyes
| 20
| N/A
| Passive
| N/A
| N/A
| Your chance to deal critical damage is permanently increased by ( 25...122.5...251.2 ) (+3.9 per upgrade).
|
| Cripple Joint
| 20
| N/A
| Passive
| N/A
| N/A
| Adds a 55% chance to your Joint Blow to Root the target for 5 seconds.
|
| Snipe
| 22
| Requires 1 ammunition
| 4.0 seconds
| 240
| 15.0 seconds
| Increases your range by 60 and deals ( 200%...450%...780% ) (+10.0% per upgrade) ranged weapon DPS plus ( 100...350...680 ) (+10.0 per upgrade) damage. (Will be interrupted as soon as damage is taken.)
|
| Detection
| 26
| 9
| Instant
| Self
| None
| While the skill lasts the caster can detect nearby hidden enemies. (This skill costs 5 focus points every three seconds. Status disappears once focus reaches 0.)
|
| Combo Shot
| 30
| Requires 3 ammunition
| Instant
| 180
| 8.0 seconds
| Fires triple shots at the target causing ( 60%...150%...268.8% ) (+3.6% per upgrade) ranged weapon DPS. (Will be interrupted as soon as damage is taken.)
|
| Neck Strike
| 34
| 30
| Instant
| 50
| 30.0 seconds
| Target is Stunned for 6.0 seconds. Effect disappears if the target takes damage.
|
| Reflected Shot
| 36
| Requires 1 ammunition
| 3.0 seconds
| 180
| 10.0 seconds
| Causes ( 65%...162.5%...291.2% ) (+3.9% per upgrade) ranged weapon DPS. Shot will deflect 2 times to other targets within range. Damage decreases by half each time.
|
| Concentration
| 38
| None
| Instant
| Self
| 360.0 seconds
| For ( 30...67.5...117 ) (+1.5 per upgrade) seconds, focus regeneration speed is increased by 100.0%.
|
| Target Area
| 40
| None
| Instant
| Self
| None
| While the effect lasts, your accuracy is increased by ( 1%...6%...12.6% ) (+0.2% per upgrade) and the chance to do critical damage is increased by ( 5%...30%...63% ) (+1.0 per upgrade. (This skill costs 3 focus points per second. Effect disappears once focus reaches 0.)
|
| Serenity
| 42
| None
| Instant
| Self
| 480.0 seconds
| Resets cooldown for all non-class specific skills.
|