Scout
From Runes of Magic Wiki - The Runes of Magic
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| Scouts are persevering wanderers, who are sensitive to dangers in their surroundings. This allows them to close in on their enemies from a favorable position.
Their cold precision with bow and arrow is the bread-and-butter of their profession. Bloody close range engagements are not meant for them. If it comes down to it, they have enough trumps up their sleeves. For defense they rely heavily on their agility to evade hostile attacks. They always prefer the silent, elegant solution to a vociferous performance. Endurance, concentration and a sharp mind are the virtues of a real hunter, who keeps his eyes on the prey and kills it. |
Abilities and Skills
- Primary Article: Scout/Skills
Scouts are masters in long range combat, and use their abilities to bring their bow and crossbow skills to perfection.
In close combat they depend on evasion and delaying tactics, to get into range for another shot or to wait for reinforcements who feel more at home in close range combat.
Specially boosted long range attacks can defeat opponents in a matter of seconds or at least weaken them in such a way, that they become easy prey in close combat. This is the area where scouts have to prevent their enemy’s attacks.
With their exceptional perception they can even find hidden foes from a safe distance, which makes them the natural adversaries of rogues.
Dexterity and intelligence are essential traits of scouts. Cleverly taking advantage of the physical distance is critical and every single decision has to be well thought out.
Equipment
- Primary Article: Scout/Equipment
Dual Class Options
Scout/Warrior
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Scout/Warriors turn rage into powerful temporary buffs, increasing their dexterity, gain a permanent buff to HP, a buff to Throat Attack, a buff increasing concentration regeneration, and a cooldown increasing physical damage done to a target. |
Scout/Rogue
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The Scout/Rogue combo features a medium-cooldown skill that does damage and buffs crit rate, a pacifying skill, a buff to Lasso, a powerful defense reducing cooldown, and a powerful ranged attack that also reduces the target's maximum HP. |
Scout/Mage
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The Scout/Mage combination teaches a defensive dispel, a buff to Fire damage, a ranged area of effect spell, a tool to escape combat, and a damage over time effect that also reduces healing done to the target. |
Scout/Priest
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Scout/Priests get a ranged defensive dispel, a mana regeneration cooldown, a slight buff to Snipe, a powerful group cooldown increasing attack and casting speed, and a buff to Vampire Arrow causing it to heal the Scout. |
Scout/Knight
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The Scout/Knight combination has a broad variety of effects, giving them a damaging Root, a ranged heal, a slight buff to Enhanced Armor, a skill converting mana into focus on demand, and a buff to Healing Shot, causing it to recover mana in addition to health. |
Images
External Links
Druid: Skills · Elite Skills
Knight: Skills · Elite Skills
Mage: Skills · Elite Skills
Priest: Skills · Elite Skills
Rogue: Skills · Elite Skills
Scout: Skills · Elite Skills
Warden: Skills · Elite Skills
Warrior: Skills · Elite Skills
