Rogue/Skills

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Image:Rogue Icon.png



Rogue skills center around dirty fighting, attacking opponents who are vulnerable because they are either bleeding or cannot see the Rogue. The skill tree is largely oriented around dual-wielding daggers but has a large variety of niche abilities that increase their survivability and mobility.

Rogue Elite Skills have myriad uses but generally amplify the advantages conferred by a Rogue's choice of secondary class.

Image:Classicon_thief.png Rogue General

Icon Skill Name Level Energy Range Casting Time Cooldown Skill Effect
Image:Skill thi1-1.png Shadowstab 1 20 50 Instant 0 Causes ( 60%...165%...270% ) (+4.2% per upgrade) main hand weapon DPS with an additional Bleed effect. For 8.0 seconds Bleed causes ( 5%...67.5%...130% ) (+2.5 per skill level) damage every 2 seconds. (Extra effect is only produced if the main hand is wielding a dagger.)
Image:Skill thi1-2.png Throw 4 0 150 Instant 4.0 seconds Throws a hidden weapon at the target, causing ( 100%...275%...450% ) (+7.0% per upgrade) projectile DPS.
Image:Skill thi9-1.png Blind Stab 8 20 50 Instant 10.0 seconds Inflicts ( 20...120...220 ) (+4.0 per upgrade) physical damage with an additional Blind effect for 15.0 seconds. (Must be in front of the target to use skill.)
Image:Skill thi1-3.png Projectile Training 10 N/A N/A Passive N/A Can equip projectiles.
Image:Skill war30-3.png Off Hand Training 16 N/A N/A Passive N/A 1-H weapons can be held in off hand.
Image:Skill_thi12-2.png Agility 20 N/A N/A Passive N/A Permanently increases chance to dodge by ( 2%...4.5%...7% ) (+0.1% per skill level)
Image:Skill thi15-2.png Nimble Hands 24 N/A N/A Passive N/A Increases speed of normal attacks by ( 2%...4.5%...7% ) (+0.1% per skill level).
Image:Skill thi27-2.png Shadow Step 28 20 100 Insant 20.0 seconds Instantly moves behind the target.



Image:Classicon_thief.png Rogue Class-specific

Icon Skill Name Level Energy Range Casting Time Cooldown Skill Effect
Image:Skill thi absolutestrike.png Assassin's Rage 1 None Self Instant 300.0 seconds For 15.0 seconds, the chance to deal critical hits is raised by 600.0, and during that time critical damage is enhanced as well.
Image:Skill thi12-1.png Low Blow 2 35 50 Instant None Inflicts ( 80%...220%...360% ) (+5.6% per upgrade) main hand weapon DPS, and if the target already suffers a Bleed effect, it can cause an additional Grievous Wound for 10.0 seconds.
Image:Skill thi6-1.png Wound Attack 6 35 50 Instant 6.0 seconds Causes ( 90%...180%...270% ) (+3.6% per upgrade) of main hand weapon DPS. For each Bleeding or Grievous Wound, you already inflicted on the target, Wound Attack can cause additional damage.
Image:Skill war33-2.png Dagger Mastery 10 N/A N/A Passive N/A Increases dagger damage by ( 10%...22.5%...35% ) (+0.5% per upgrade).


Image:Skill thi3-1.png Blind Spot 14 25 50 Instant 6.0 seconds Attacks target from behind, causing ( 150%...225%...300% ) (+6.0% per upgrade) main hand weapon DPS. (Must be behind the target.)
Image:Skill thi new50-3.png Numbing Dagger 16 Requires 1 projectile 150 1 second None Throws a poisoned dagger that can root the target for ( 10%...20%...30% ) (+0.4 per upgrade) seconds. Can only be used on Humanoids and Beasts. (Requires to be Poisonous; consumes 1 projectile, target awakens when attacked)
Image:Skill thi15-1.png Poison 16 Requires 1 Poison Bottle Self 1 second None For 600.0 seconds normal attacks have a 50% chance to add Poisoned effects and the target's damage is lowered by 2%. (Can be stacked 4 times, consumes 1 poison potion.)
Image:Skill thi3-2.png Hide 18 None Self Instant None You go into hiding to avoid discovery by the enemy. Your movement speed is reduced by ( 50%...37.5%...25% ) (-0.5% per upgrade).
Image:Skill thi18-2.png Premeditation 18 20 Self Instant None Makes your next attack from behind a critical attack, and the power of the critical attack is increased by ( 40%...90%...140% ) (+2.0% per skill level). (Cannot be used in combat.)
Image:Skill ran12-1.png Sneak Attack 22 30 50 Instant None When behind the target, Sneak Attack causes ( 120%...255%...390% ) (+5.4% per skill level) main hand weapon DPS with an additional 3-second Stun and 6-second Bleed effect. (Can not be used when already in combat. Requires dagger to cause Bleed effect.)
Image:Skill thi6-2.png Treasure Hunter 26 N/A N/A Passive N/A Increases your and your party's chances of finding items by ( 5%...12.5%...20% ) (+0.3% per upgrade).


Image:Skill thi54-1.png Vanish 30 None Self Instant 600.0 seconds Vanish from sight for 20.0 seconds, removing all aggro and leaving combat.
Image:Skill war33-2.png Off Hand Master 32 N/A N/A Passive N/A Increases off hand damage by ( 3%...8%...13% ) (+0.2% per upgrade) and chance to hit by ( 3%...8%...13% ) (+0.2% per upgrade).


Image:Skill thi24-2.png Sprint 34 None Self Instant 300.0 seconds Increases moving speed by ( 10%...22.5%...35% ) (+0.5% per upgrade) for 30 seconds.


Image:Skill thi72-1.png Evasion 36 None Self Instant 120.0 seconds Increases dodge rate by ( 10%...22.5%...35% ) (+0.5% per upgrade).


Image:Skill thi21-2.png Combo Throw 38 Requires 1 projectile 150 Instant 4.0 seconds Throws 2 hidden weapons. Each weapon causes ( 100%...275%...450% ) (+7.0% per upgrade) projectile DPS.


Image:Skill thi36-1.png Shadow Prison 40 50 180 Instant None Binds the enemy's shadow. The target cannot movement or use skills for 5.0 seconds.
Image:Skill thi48-2.png Informer 42 None Party Instant 300.0 seconds Increases party members' chance to deal critical hits by ( 5...12.5...20 ) (+0.3 per upgrade) for 60 seconds.


Image:Skill thi18-1.png Fervent Attack 44 None Self Instant 300.0 seconds For 30 seconds, the speed of normal attacks is increased by ( 5%...12.5%...20% ) (+0.3% per upgrade) and defense is decreased by ( 5%...12.5%...20% ) (+0.3% per upgrade).



Bug

Premeditation currently works on all strikes from any location.

Vanish will sometimes takes several seconds longer than normal to cause the rogue to leave combat.






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