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Rogue Skills)
Rogue skills center around dirty fighting, attacking opponents who are vulnerable because they are either bleeding or cannot see the Rogue. The skill tree is largely oriented around dual-wielding daggers but has a large variety of niche abilities that increase their survivability and mobility.
Rogue Elite Skills have myriad uses but generally amplify the advantages conferred by a Rogue's choice of secondary class.
Rogue General
| Icon
| Skill Name
| Level
| Energy
| Range
| Casting Time
| Cooldown
| Skill Effect
|
| Shadowstab
| 1
| 20
| 50
| Instant
| 0
| Causes ( 60%...165%...270% ) (+4.2% per upgrade) main hand weapon DPS with an additional Bleed effect. For 8.0 seconds Bleed causes ( 5%...67.5%...130% ) (+2.5 per skill level) damage every 2 seconds. (Extra effect is only produced if the main hand is wielding a dagger.)
|
| Throw
| 4
| 0
| 150
| Instant
| 4.0 seconds
| Throws a hidden weapon at the target, causing ( 100%...275%...450% ) (+7.0% per upgrade) projectile DPS.
|
| Blind Stab
| 8
| 20
| 50
| Instant
| 10.0 seconds
| Inflicts ( 20...120...220 ) (+4.0 per upgrade) physical damage with an additional Blind effect for 15.0 seconds. (Must be in front of the target to use skill.)
|
| Projectile Training
| 10
| N/A
| N/A
| Passive
| N/A
| Can equip projectiles.
|
| Off Hand Training
| 16
| N/A
| N/A
| Passive
| N/A
| 1-H weapons can be held in off hand.
|
| Agility
| 20
| N/A
| N/A
| Passive
| N/A
| Permanently increases chance to dodge by ( 2%...4.5%...7% ) (+0.1% per skill level)
|
| Nimble Hands
| 24
| N/A
| N/A
| Passive
| N/A
| Increases speed of normal attacks by ( 2%...4.5%...7% ) (+0.1% per skill level).
|
| Shadow Step
| 28
| 20
| 100
| Insant
| 20.0 seconds
| Instantly moves behind the target.
|
Rogue Class-specific
| Icon
| Skill Name
| Level
| Energy
| Range
| Casting Time
| Cooldown
| Skill Effect
|
| Assassin's Rage
| 1
| None
| Self
| Instant
| 300.0 seconds
| For 15.0 seconds, the chance to deal critical hits is raised by 600.0, and during that time critical damage is enhanced as well.
|
| Low Blow
| 2
| 35
| 50
| Instant
| None
| Inflicts ( 80%...220%...360% ) (+5.6% per upgrade) main hand weapon DPS, and if the target already suffers a Bleed effect, it can cause an additional Grievous Wound for 10.0 seconds.
|
| Wound Attack
| 6
| 35
| 50
| Instant
| 6.0 seconds
| Causes ( 90%...180%...270% ) (+3.6% per upgrade) of main hand weapon DPS. For each Bleeding or Grievous Wound, you already inflicted on the target, Wound Attack can cause additional damage.
|
| Dagger Mastery
| 10
| N/A
| N/A
| Passive
| N/A
| Increases dagger damage by ( 10%...22.5%...35% ) (+0.5% per upgrade).
|
| Blind Spot
| 14
| 25
| 50
| Instant
| 6.0 seconds
| Attacks target from behind, causing ( 150%...225%...300% ) (+6.0% per upgrade) main hand weapon DPS. (Must be behind the target.)
|
| Numbing Dagger
| 16
| Requires 1 projectile
| 150
| 1 second
| None
| Throws a poisoned dagger that can root the target for ( 10%...20%...30% ) (+0.4 per upgrade) seconds. Can only be used on Humanoids and Beasts. (Requires to be Poisonous; consumes 1 projectile, target awakens when attacked)
|
| Poison
| 16
| Requires 1 Poison Bottle
| Self
| 1 second
| None
| For 600.0 seconds normal attacks have a 50% chance to add Poisoned effects and the target's damage is lowered by 2%. (Can be stacked 4 times, consumes 1 poison potion.)
|
| Hide
| 18
| None
| Self
| Instant
| None
| You go into hiding to avoid discovery by the enemy. Your movement speed is reduced by ( 50%...37.5%...25% ) (-0.5% per upgrade).
|
| Premeditation
| 18
| 20
| Self
| Instant
| None
| Makes your next attack from behind a critical attack, and the power of the critical attack is increased by ( 40%...90%...140% ) (+2.0% per skill level). (Cannot be used in combat.)
|
| Sneak Attack
| 22
| 30
| 50
| Instant
| None
| When behind the target, Sneak Attack causes ( 120%...255%...390% ) (+5.4% per skill level) main hand weapon DPS with an additional 3-second Stun and 6-second Bleed effect. (Can not be used when already in combat. Requires dagger to cause Bleed effect.)
|
| Treasure Hunter
| 26
| N/A
| N/A
| Passive
| N/A
| Increases your and your party's chances of finding items by ( 5%...12.5%...20% ) (+0.3% per upgrade).
|
| Vanish
| 30
| None
| Self
| Instant
| 600.0 seconds
| Vanish from sight for 20.0 seconds, removing all aggro and leaving combat.
|
| Off Hand Master
| 32
| N/A
| N/A
| Passive
| N/A
| Increases off hand damage by ( 3%...8%...13% ) (+0.2% per upgrade) and chance to hit by ( 3%...8%...13% ) (+0.2% per upgrade).
|
| Sprint
| 34
| None
| Self
| Instant
| 300.0 seconds
| Increases moving speed by ( 10%...22.5%...35% ) (+0.5% per upgrade) for 30 seconds.
|
| Evasion
| 36
| None
| Self
| Instant
| 120.0 seconds
| Increases dodge rate by ( 10%...22.5%...35% ) (+0.5% per upgrade).
|
| Combo Throw
| 38
| Requires 1 projectile
| 150
| Instant
| 4.0 seconds
| Throws 2 hidden weapons. Each weapon causes ( 100%...275%...450% ) (+7.0% per upgrade) projectile DPS.
|
| Shadow Prison
| 40
| 50
| 180
| Instant
| None
| Binds the enemy's shadow. The target cannot movement or use skills for 5.0 seconds.
|
| Informer
| 42
| None
| Party
| Instant
| 300.0 seconds
| Increases party members' chance to deal critical hits by ( 5...12.5...20 ) (+0.3 per upgrade) for 60 seconds.
|
| Fervent Attack
| 44
| None
| Self
| Instant
| 300.0 seconds
| For 30 seconds, the speed of normal attacks is increased by ( 5%...12.5%...20% ) (+0.3% per upgrade) and defense is decreased by ( 5%...12.5%...20% ) (+0.3% per upgrade).
|
| Bug
|
|
Premeditation currently works on all strikes from any location.
Vanish will sometimes takes several seconds longer than normal to cause the rogue to leave combat.
|