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Priest Skills)
Priest skills are mostly oriented toward improving the group dynamic of play, including healing spells, powerful group buffs, and some damage skills so as not to make solo play wholly unpalatable.
Most Priest Elite Skills either solidify their role as healers or change their niche of play entirely.
Priest General
| Icon
| Skill Name
| LvL
| Mana Cost
| Range
| Cast Time
| Cooldown
| Skill Effect
|
| Rising Tide
| 1
| 12 + 1.2 / level
| 217
| 2 seconds
| None
| Summons a torrent to inflict 40.0 (+11.2 per upgrade) Water damage to the target.
|
| Urgent Heal
| 1
| 25 + 2.5 / level
| 250
| 1 second
| None
| Quick cast that restores 35.0 (+7.0 per upgrade) points of target's HP.
|
| Regenerate
| 4
| 35 + 3.5 / level
| 180
| Instant
| None
| Regenerate 20.0 (+3.6 per upgrade) of target's HP every 2 seconds for 20.0 seconds.
|
| Holy Aura
| 8
| 60
| Self
| Instant
| 120.0 seconds
| All damage received will be reduced to 0 for 5.0 seconds.
|
| Magic Barrier
| 12
| 120 + 12 / level
| Party
| Instant
| None
| For 900.0 seconds, all party member's magical defense will increase by 6% (+0.65% per upgrade). (The maximum level of this skill is 50)
|
| Blessed Spring Water
| 16
| 120 + 12 / level
| Party
| Instant
| None
| Increases party's Water resistance by 10.0 (+2.0 per upgrade) points for 600.0 seconds.
|
Priest Class-Specific
| Icon
| Skill Name
| Level
| Mana
| Range
| Casting Time
| Cooldown
| Skill Effect
|
| Soul Source
| 1
| None
| Party
| Instant
| 300.0 seconds
| The HP of all teammates within range is fully restored. Does not consume any MP.
|
| Wave Armor
| 3
| 60 + 6 / level
| 180
| Instant
| 20 seconds
| Casts a shield of holy spring water that absorbs up to 50.0 (+22.5 per upgrade) points of damage. Effect lasts for 60.0 seconds.
|
| Heal
| 6
| 40 + 4 / level
| 250
| 2 seconds
| None
| Restore 90.0 (+27.0 per upgrade) points of target's HP.
|
| Bone Chill
| 8
| 30 + 3 / level
| 180
| Instant
| None
| For 12.0 seconds, Bone Chill will cause 8.0 (+3.2 per upgrade) points of damage every 2 seconds.
|
| Ice Fog Rank 1
| 8
| 40
| 200
| 1 second
| 15.0 seconds
| Casts a cloud of icy fog arround the target, causing 4.0 seconds of Slow effect.
|
| Soul Bond
| 10
| 400
| 225
| Instant
| 1800.0 seconds
| For 1800.0 seconds, the target can revive once in the same place.
|
| Resurrection
| 10
| 150
| 150
| 5.0 seconds
| None
| Revive a dead target. (Cannot be used in combat.)
|
| Grace of Life
| 14
| 30 + 3 / level
| 200
| Instant
| None
| Maximum HP increases by 50.0 (+13.0 per upgrade) for 1800.0 seconds.
|
| Group Heal
| 14
| 70 + 7 / level
| Party
| 3.0 seconds
| None
| Restores 65.0 (+13.0 per upgrade) points of HP to all party members within range of 120.
|
| Cleanse
| 18
| 150
| 200
| Instant
| 10.0 seconds
| Removes harmful effects from target.
|
| Chain of Light
| 18
| 60 + 6 / level
| 217
| Instant
| 6 seconds
| Continuously deals 30.0 (+9.0 per upgrade) Light damage to the target.
|
| Amplified Attack
| 20
| 36 + 3.6 / level
| 150
| Instant
| None
| Increases physical attack by 50.0 (+10.0 per upgrade) for 1800.0 seconds.
|
| Prayer
| 22
| N/A
| N/A
| Passive
| N/A
| Increases water resistance by 2.0 (+0.4 per upgrade) points and Water damage by 5.0% (+1.0% per upgrade).
|
| Faith
| 24
| N/A
| N/A
| Passive
| N/A
| Effectiveness of Heal effects increases by 5.0% (+0.5% per upgrade)
|
| Ice Fog Rank 2
| 26
| 120
| 200
| 1 second
| 15.0 seconds
| Casts a cloud of icy fog around the target, causing 6.0 seconds of Slow effect. (Requires Grace of Life +20)
|
| Healing Salve
| 28
| 50 + 5 / level
| 150
| Instant
| 30 seconds
| The effectiveness of heals on the target increases by 5.0% (+0.25% per upgrade) for 60.0 seconds.
|
| Blessing of Humility
| 30
| 99
| Self
| Instant
| 180.0 seconds
| For 15 seconds, you temporarily become the one with the least aggro.
|
| Ice Fog Rank 3
| 32
| 200
| 200
| 1 second
| 15.0 seconds
| Casts a cloud of icy fog around the target, causing 8.0 seconds of Slow effect. (Requires Grace of Life +30)
|
| Holy Candle
| 34
| None
| Self
| Instant
| 600.0 seconds
| Consumes 6.0% HP per second and increases effectiveness of heals by 5.0% (+0.4% per upgrade).
|