Priest
From Runes of Magic Wiki - The Runes of Magic
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| Humanity needs gods, but their souls cannot get in touch with their deities directly. Priests use their prayers to assist all those who are in need of godly help.
They work their wonders by using the power which flows through them by their gods. For example it is their belief, that with faith to Narfas, the god of spring water, they will be able to cure wounds, purge magic and call back souls into their bodies. At the same time they use the element of water to protect all those who strongly believe in him. But their faith must be true: their belief in God, for themselves and toward destiny. Only by use of this mentality can the power between the priest and his god connect and be used to bring about the wonders of prayers into the world. |
Abilities and Skills
- Primary Article: Priest/Skills
While priests are able to defend, restore hit points and increase stats of their companions, they also have the power to bring back their fallen comrades to life.
They can wield shields; and only they have the ability to use the element of water to deal magical damage.
However, their most important role remains calling out for godly assistance and mending wounds during battle.
Even if someone may spot a lone wandering priest, they may quickly be asked to work together with other adventurers, since there is rarely someone to pass up the chance of godly intervention ...
Equipment
- Primary Article: Priest/Equipment
Dual Class Options
Priest/Warrior
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The Priest/Warrior combination focuses around enhancing the Priest's melee capabilities through Battle Monk Stance, giving them three powerful strikes and an ability that doubles the power of their next physical attack. |
Priest/Scout
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Priest/Scouts have a fairly eclectic elite skill set, giving them a magic attack buff, a ranged Throat Attack, a changed Wave Armor that buffs defense, allows Rising Tide to scale off ranged weapon damage, and an area of effect heal with a regeneration effect. |
Priest/Rogue
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The Priest/Rogue combination focuses on granting offensive abilities, like a Dark damage over time ability, a medium-cooldown Dark damage nuke, applying Nimble Hands to spellcasting, an offensive dispel, and a long-cooldown DoT with a stun component. |
Priest/Mage
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The Priest/Mage combine is fairly eclectic, combining crowd control, the ability to remove curses, a mana restoration group buff , a mana restoration cooldown, and a buff to Lightning that places a debuff increasing wind and water damage done to a target if the target is afflicted with Bone Chill when struck. |
Priest/Knight
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Priest/Knights focus on the healing and utility aspects of group play, changing Grace of Life to also grant MP, making Urgent Heal also heal the caster, giving a cast time reducing cooldown, adding a powerful buff that increases effectiveness at healing while reducing effectiveness at damaging, and another buff that grants temporary fear immunity to a target. |
Images
External Links
Druid: Skills · Elite Skills
Knight: Skills · Elite Skills
Mage: Skills · Elite Skills
Priest: Skills · Elite Skills
Rogue: Skills · Elite Skills
Scout: Skills · Elite Skills
Warden: Skills · Elite Skills
Warrior: Skills · Elite Skills

