Knight

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The Knight


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The Knight
Thanks to their militaristic education, knights can wield massive armor and use heavy weaponry.

They master every fighting skill, though their real strength lies in their deep faith. This allows them to call out the hidden powers of the light within the souls of every human.

With this faith, boisterous combat power and their iron willpower, knights build up immense walls to protect everything that is holy to them.

Traditional adventurers, which hold their profession higher than their own person, are drawn toward the life of a knight due to his strict Code of Honor.

Abilities and Skills

Knights are the heaviest armored class in the game; actually the only one that can wear plate armor. Through their power of light they have access to abilities that can send their opponents to the ground.

They are one of the few classes that dare to throw themselves against the mightiest of monsters.

With their special light-based attacks and shield abilities, knights fight their enemies effectively and draw their hatred over themselves.

Equipment

Knight Equipment Choices

Dual Class Options

Knight/Warrior

Knight/Warrior

The Knight/Warrior combination focuses more on area of effect and damage skills, giving them an increase in Whirlwind Shield damage, the ability to equip two-handed axes to increased effect, a buff to Whirlwind, a cooldown increasing parry chance, and a cooldown granting temporary immunity to fear.

Knight/Scout

Knight/Scout

The Knight/Scout combination focuses on the knight's tanking skills, giving them a ranged taunt, a buff to Holy Strike, a monster type specific root, a ranged area of effect taunt, and an additional chance to reduce damage dealt when using Heavenly Arrow.

Knight/Rogue

Knight/Rogue

The Knight/Rogue combination emphasizes the ability to crit, increasing Holy Strike's chance to crit, a strike only usable after critical hits, an increase to Blind Stab's duration, a consistent buff increasing the ability to crit, and a powerful weapon-based area of effect skill.

Knight/Mage

Knight/Mage

The Knight/Mage combination focuses on passive damage and protection, giving them a Light-damaging aura, a slowing component to Whirlwind Shield, reflective armor, the power to take damage to mana instead of health, and a powerful buff to Mana Return.

Knight/Priest

Knight/Priest

The Knight/Priest combination focuses on their ability to deal light damage and protect group members, giving them a damage over time effect, a powerful strike usable when the DoT is on the target, a tool to reduce aggro generation, the ability to prevent mobility hampering effects on any target, and a powerful buff to Shield of Valor.

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